Shmup is a game I made to practice implementation of 2D graphics techniques for my Graphics I course at Champlain College in Fall 2010.
It uses implementations I wrote of several very basic techniques such as sprite animation, parallax scrolling, particles, and pixel shaders. All very basic.
The game plays like any average bullet hell shoot ’em up, and thus isn’t really very interesting.
It is built in C# using Microsoft’s XNA Framework.